Drop/lets/fail to connect

(5 minutes, 1 or 2 players)

This short minimalist poetic game wants to remind its players of a simple thing: despite all the pain they can bring, obstacles can also connect people. Telling our stories, especially the difficult ones, is a way to connect. This work looks like a classic/retro video game where the player has to avoid obstacles. However, in order to discover the story, it is necessary to fail. Winning all the time is not possible nor necessary. Failing is connecting. The title can be first read as a failure: “Droplets, fail to connect”, but in the end it is instead a happy injunction to fail: Drop, let’s fail [in order] to connect! 

Read more in the ICIDS exposition book : https://press.etc.cmu.edu/proceedings/redisconnection

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Drop/lets/fail to connect

(5 minutes, un ou deux joueurs)

Ce court jeu poétique minimaliste veut rappeler une chose simple : malgré toute la douleur qu’ils peuvent apporter, les obstacles peuvent aussi connecter les gens. Raconter nos histoires, en particulier les plus difficiles, est un moyen de se connecter.

Ce travail ressemble à un jeu vidéo classique/rétro où le joueur doit éviter les obstacles. Cependant, pour découvrir l’histoire, il est nécessaire d’échouer. Gagner tout le temps n’est ni possible ni nécessaire. Échouer, c’est se connecter aux autres.

Le titre peut être lu comme un échec : « Droplets, fail to connect », mais au final il s’agit plutôt une injonction joyeuse : « Drop, let’s fail [in order] to connect » ! 

https://press.etc.cmu.edu/proceedings/redisconnection

Updated 12 days ago
Published 25 days ago
StatusReleased
PlatformsHTML5
AuthorsYetAnotherGame, laulgame
GenrePuzzle
Made withPhaser
Tags2D, deeper-and-deeper, drops, falling, poetry, Retro, storygame
Average sessionA few minutes
LanguagesEnglish, French
InputsKeyboard, Mouse, Touchscreen

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